As water flows along streams and rivers, maybe spreads out, and creates a habitat; so money flows and creates an industrial quarter in a city. Sometimes the river is diverted, or dries up, and the watery habitat disappears, and is replaced with something else. Sometimes too, money is diverted, and the industrial habitat disappears, and is replaced with something else.
When an industrial area loses its sustaining flow of money, a typical ecological succession ensues.
First to populate the newly vacated habitat is broken glass, graffiti and litter. These pioneer species indicate that the habitat is changing. These are typically followed by Buddleia and discarded shopping trolleys – hardier species than the pioneers, but slower to colonise. These species slowly spread to dominate the area over several years.
Later, when the area seems to have reached equilibrium, giant grazing animals appear. These noisy, smelly yellow animals feed on bricks and building materials, the carcasses of the inhabitants from the earlier times. These act as “ecological engineers”, species that significantly change the habitat. Where once skeletal structures were, there now are flattened areas of rubble. Encroaching at the margins of these are the pioneer species, but more significant are the new arrivals – temporary car parks and their attendant signs, cones, and cars.
Later still, a distinct breed of human re-emerges, having been all but chased out when the money dried up. These are the artists and artisans, living at the fringes of the economy and in need of cheap space. They generally form a mutually tolerant relationship with the few light-industry humans that survived the money drought.
These humans encourage a trickle of money to re-enter the area, at which point the noisy smelly yellow animals begin to reappear although these ones, unlike their forerunners, begin to convert the temporary car parks back into new buildings.
The climax community of such a succession is one of superficially attractive but over-priced city-living, and computer games developers. Typical species thus include young city professionals (lawyers, accountants, consultants) and computer programmers. The former head to the city centre to graze during the day and return at night; the latter graze in the area during the day and leave at night to rest elsewhere.












Posted by Pete Collins 











